﻿using UnityEngine;

namespace UFrame
{
    /// <summary>
    /// 
    /// </summary>
    public class OUMeshRenderInActive : MonoBehaviour
    {
        public void Awake()
        {
            var mr = GetComponent<MeshRenderer>();
            var meshFilter = GetComponent<MeshFilter>();
            mr.enabled = false;

            // Destroy(mr);
            // Destroy(meshFilter);
        }
    }
}